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Dark deception game secrets
Dark deception game secrets







dark deception game secrets

I can already sense there are a lot of them here. Now the relic has brought me to an evil circus. Was I a bad person? Did I do something unforgivable? What torments me more than the monsters is that I can't remember anything! Bierce seemed to know something previously. Everyone & everything here is a nightmare, so it makes sense. I will try to avoid using it for as long as I can until I find a way out, but I'm starting to lose hope. I can feel myself gradually getting weaker. I've become aware that using the relic costs the user a terrible price. Something much bigger and far more dangerous. There's something else lurking here though. These dreadful duckies are trying to blend in and hide behind their false appearance, but my sense easily reveals them. They are now creatures of deception, as they were in life. Instead, they contain the rotten souls of liars, flushed down to the sewers and left to decay. It seems some of the duckies are not as hollow as they appear. I thought they were all hollow, but then I sense something moving in a short distance away. There are unusually large duckies scattered around in every tunnel. I've learned that what you see is not always the reality though. I can only hope that a way out lies somewhere within these sewers. Even with this relic, I doubt that it will last much longer. The longer I follow the demon's path, the more nightmarish it becomes. I'm not sure how much more of this I can take. I have decided to refer to them as Gold Watchers. Each one is driven to kill anyone that might enter and steal their lord's precious treasures. All that remains is a ruthless golden golem. Now they are encased in the very gold that they so loved, burning in it for eternity. The cursed souls of men corrupted by greed are drawn to this place. Many must have been seduced and lead to their deaths by it. The sheer amount of gold here reminds me of the story of King Midas. I was so entranced by its luxurious beauty that I almost didn't notice them moving. Maybe it is that demon? His path has led me to an opulent manor now. Almost as if it is controlled by someone. It's nothing like the real world as it's always changing. The rules of this place continue to confuse me. Mysteriously, my wound healed itself after I left her realm.

dark deception game secrets

Thank goodness I have this relic or I'd already be dead. She was able to wound my left shoulder before I escaped. The pain & suffering of children is a pain that she is forever tied to. When that happens, an evil child spirit is born from that suffering. Sometimes, something so horrible happens to a child that their soul becomes corrupted by rage & sadness. I wish that I had not, because what I saw was unbearable. It didn't take me long to discover that I could see her. Her appearance is that of a child, but that is no child. I sense there is only one voice here and it is terrifying. Now his path has led me to some sort of school. If he discovers me, my fate will be sealed. I try to keep my distance from him when he appears. However, it only takes me to places where he has been. Who would be suicidal enough to even try? The relic is not powerful, but it allows me to walk through the shadows like he does. I could never get past the creatures who guard them anyway. I'm not sure why it was there, but as long as I have it, I won't need the ring piece. In the hotel, I found a relic imbued with the demon's power. Note 1īierce's portals are not the only way to move between realms. Before falling down to the second hole, go to the left of the hole and the note is found attached on it. The eighth note is located in Bearly Buried. Before collecting soul shards, head to the left of the castle and the note can be found attached to the right.

dark deception game secrets

The seventh note is located in Mascot Mayhem. In the escape sequence, before entering the final cutscene where we encounter 2 Reaper Nurses, enter the room on the left with a yellow light above it. The sixth note is located in Torment Therapy. After obtaining the ring piece and exiting the tent, walk past through the Guillotine Door and it is attached to the wall on the right. The fifth note is located in Crazy Carnevil. Enter the room and it is on the right wall. The fourth note is located in the second zone of Stranger Sewers, in the room containing the imprisoned dancing Dread Duckies. The third note is located in Deadly Decadence, inside the room of unfinished Gold Watchers. The second note is located in the second zone of Elementary Evil, resting on a well in a secret room. The first note is located in Monkey Business, resting in a secret room south of the ring altar. Angela Simons' Test Report with Doug's Footnote









Dark deception game secrets